Last week, Brooklyn newcomers Feral Cat Den released a teaser for Genesis Noir, “a poetic adventure game set before, during, and after The Big Bang.” The title is set for release in 2018 on Mac and PC. The animation is elegant and the concept is intriguing, but if you remove the cursor and final tagline from the teaser it might be mistaken for a short film instead of a game. It’s likely that some gamers will write it off on that fact alone, dismissing it as a just creative piece rather than a “real” game, and miss out on experiencing a potentially exciting noir chapter in gaming. Feral Cat Den describes their game as having “an emphasis on exploration, simple interactions, and generative art … with tactile gameplay.” They’ve set it up to be a unique and imaginative experience, and thus opened themselves up for criticism from some. A question arises from this sad truth: when did games stop being considered creative?
October 2013 was a long time ago. So long, in fact, that since then I’ve graduated both high school and college, abandoned and rediscovered my dream for a career in gaming, and forgotten that I even kick-started this game in the first place. So imagine my surprise when Humble Bundle informed me that I had one key yet to be redeemed: a pre-order for Night in the Woods. After a long wait the night is almost here, so as we look forward to tomorrow, what do we know about Night in the Woods?
Armello, fantasy board game by developers League of Geeks (LoG), is a sight for sore eyes. The game is currently available on Steam, Xbox One, and PS4, and it is slated for an IOS release early 2017. The game balances beauty and strategy to create an immersive—and addictive—experience. This trailer is just a taste of some of the masterfully rendered artwork created by LoG’s team, and the haunting sounds there serve as the soundtrack for this smart game that so quickly captured my interest.