Slowdrive is an adorable mix between racing game, puzzle, and simulator created by OneBraveRobot. Racing games can often struggle to set themselves apart in a genre that is flooded with similar titles. The solution is often to make the game that can give the player the greatest sense of escapism with flashier, faster, and photorealistic cars and racetracks. That, or to go the Nintendo route and fill the map with so many twists, obstacles, and items that the simple mechanic of driving doesn’t always stay the focus. In these games, you often play a driver with sharp leather gloves and the look of a winner. You dream of the finish line, and you are going to get you there fast as they can. When you start up a racing game, you don’t exactly expect this… Continue Reading
50 Years is a speedy, turn based strategy game from developer Aleksandr Golovkin. In 50 years, the player chooses a Nation that they must lead to victory over the course of, you guessed it, 50 Years. 50 Years is at heart a resource management strategy game; using Gold, Faith, Food, and Wood, the player must construct buildings and hire citizens and armed forces in order to survive as long as possible. Every turn is one year, and with each turn you earn new resources from your citizens and any bonuses you may have. Along the way you earn rewards from battle encounters, are granted unique powers through blessings, and must fight to survive against frequent waves of invaders.
Earlier this month, on May 6th, Brown University and Rhode Island School of Design hosted a panel of game developers and showcased the games developed by their own game development group, Brown-RISD Game Developers (BRGD). The club “advocates student-led game development efforts and promotes game-related teaching at Brown.” The event was a culmination of a year’s worth of hard work from students of all years and majors, and several of the group’s games from 2017 and past years were on display and available to playtest. The event was open to the public and drew a crowd of students eager to play new games and hear from the panel.
MyWorld — Action RPG Maker is an ambitious game, even in early access. It sells itself as “Little Big Planet meets Dark Souls, Zelda & Diablo!”, and aims to provide the player with everything they need to enjoy an immersive RPG experience. MyWorld asks the question: sure it’s fun to play an RPG, but wouldn’t… Continue reading Preview: Felled by Ambition, MyWorld gets Lost in the Sandbox
For as long as I’ve been gaming, I’ve been catching up and trying to absorb all the games that are out there at a rapid pace. I started a little after what many now consider to have been a golden age of gaming; I was playing classics when they were already three or four games deep into their franchise. By the time I started to consider myself a gamer, I was working out the puzzles in Resident Evil 4 and Windwaker for the first time.
On Fridays, Gamer’s Almanac runs a special program called Crowd Funding Friday where we feature games on kickstarter, greenlight, and other platforms to help them get exposure and support. This week, Gamer’s Almanac is taking a look at the split-screen arcade arena game, Hoverloop!
Puzzles find their way into many of the video games we play, from lockpicking mini-games to entire dungeons based upon movement patterns and object shifting. While aspects of the puzzle genre may be common, the games that go all in and dedicate themselves entirely to this brain-teasing test of skill are often under-recognized. Today, we’re taking a look at Tiles and Cublast HD, two recent puzzle games that fit in a genre we like to call Reflex Puzzle, where your brain and your hands have to work fast and together to achieve a goal.