Crowd Funding Friday: Soaring in 16-bit with Eagle Island

Gamer’s Almanac is proud to announce the launch of our new campaign, Crowd Funding Friday, where we feature games on kickstarter, greenlight, and other funding platforms to help them get exposure and support. For our very first feature, Gamer’s Almanac is taking a look at Eagle Island!

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What Happens When You Die: Rogue-Likes, Rogue-Lites, and Everything in Between.

What happens when you die? Well, according to some of the games in one of our favorite and most unforgiving genres, you start all over again. Today Gamer’s Almanac takes a look at five of our favorite recent games inspired by the rogue-like genre to uncover what it is about these classic and challenging titles that… Continue reading What Happens When You Die: Rogue-Likes, Rogue-Lites, and Everything in Between.

Kickstarting Engines with Kova

Meet Kova, a Metroidvania sidescroller with the controls of a FPS, the heart of an RPG, and the curiosity required to unravel the Fermi Paradox. Kova is the first PC title from Texas game makers Black Hive Media. Kova has just announced its kickstarter today after being successfully greenlit by the Steam community. As Kova’s support grows and the developers release more information, it’s time for a roundup of what we know.

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The Plight of the Creative Game: Featuring Genesis Noir

Last week, Brooklyn newcomers Feral Cat Den released a teaser for Genesis Noir, “a poetic adventure game set before, during, and after The Big Bang.” The title is set for release in 2018 on Mac and PC. The animation is elegant and the concept is intriguing, but if you remove the cursor and final tagline from the teaser it might be mistaken for a short film instead of a game. It’s likely that some gamers will write it off on that fact alone, dismissing it as a just creative piece rather than a “real” game, and miss out on experiencing a potentially exciting noir chapter in gaming. Feral Cat Den describes their game as having “an emphasis on exploration, simple interactions, and generative art … with tactile gameplay.” They’ve set it up to be a unique and imaginative experience, and thus opened themselves up for criticism from some. A question arises from this sad truth: when did games stop being considered creative?

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